The Circles represent the expected beatdown colours, the Crypts are there for all of the graveyard-based shenanigans that fill the format, and the Bottle Gnomes and the Compost is capable to give the deck just the edge it needs to eke out a win against quick black and red decks. The sideboard targets for our happy tutor from Femeref includes three Circles of Protection, two Tormod’s Crypt, Bottle Gnomes and Compost. Land Tax might seem like primary tutor target in the deck, and that might be true in some matchups, but far from all. Speaking of Trix, Zuran Orb is a great tutor target against that deck, since losing 20 life doesn’t really matter if you can gain two life and the opponent doesn’t have any other win cons. The one-of Seal of Cleansing lets us deal with possibly unwinnable board states, such as a Worship, Solitary Confinementt or just to have as an insurance against Trix. Masticore is almost always a good target, as we all know. Parallax Wave is good at clearing out blockers, or just for making cataclysm so unfair that Balance starts to seem reasonable. In the main deck, the tutorable targets are Parallax Wave, Masticoree, Seal of Cleansing, Land Tax, Zuran Orb, Scroll Rack and Mox Diamond. One reason for a full tutor package is that it allows for a very flexible sideboard with answers to a variety of possible threats. The Enlightened Tutor package has gone through a few revisions before the current version. Wasteland plays a similar double role in this deck, what with both wrecking your opponents plans and furthering your own at the low, low cost of one land drop. The fetches synergise well with both Werebear and Terravore, and if your opponent doesn’t play any non-basic lands, you can always crack your own Wasteland on them just to feed the Terravore. The Undiscovered Paradises are not as useful without Land Tax, however, hence the low count. Undiscovered Paradise, Land Tax, go, has made many an opposing player lose their confidence. The package of Land Tax, Scroll Rack, Undiscovered Paradise and Mox Diamond is the way to stay ahead from turn 1. And Terravore is a card that synergizes particularly well with Cataclysm. While Cataclysm looks symmetric in its destruction, it’s fairly easy to have it work to your advantage, and the only real drawback it has is the WW in the casting cost. Together with a well-timed Cataclysm, it almost always leaves you with the biggest beater on the table. The main beatdown, when the time is right, which is anywhere from turn 3 to 25, is Terravore. Without further ado, let’s present… TERRACLYSM! Terrifying name, right? And the name says it all. The deck is shock full of synergies and has answers for most decks you can run into, especially when piloted by someone better than me. This deck has been tweaked a whole bunch with the help of both the international Facebook group and the Discord people, so a big shoutout to all the helpful people of the community! Today is all about a deck for those who want to destroy all lands, all the time, and not play red. We conclude this month’s deck tech series with a terraific brew by Jonas Bjärnstedt.
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